World of Warcraft PTR Patch 2.4.0
魔兽世界2.4补丁说明
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
可以在
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html网站上找到最新的测试服务器补丁说明。
可以在http://www.worldofwarcraft.com/patchnotes/ 网站上找到最新的补丁说明。
The Sunwell Isle
太阳井之岛
• The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances. Join the Shattered Sun Offensive in shutting down Kael’thas’ nefarious operations. This new force is comprised by both the Aldor and Scryers and is led by the Naaru. Players will take part in claiming Sun’s Reach and setting up a larger base of operation to stop Kael’thas and the Legion.
现在玩家可以进入太阳井之岛了。这个区域包括一个新的任务及5人&25人副本。你可以加入到Shattered Sun Offensive这个新的力量来挫败凯尔萨斯的罪恶行为。它是由纳鲁所领导的奥尔多和占星者组成,玩家可以加入Sun’s Reach的讨伐,在太阳之岛上建设一个大型的基地从而阻止凯尔萨斯及燃烧军团的进攻。
Combat Log Improvements
战斗记录的改进
• The combat log has undergone improvements that allow more robust combat filtering including the ability to define custom colors for enemies and friends as well as combat filtering for self and others.
战斗记录已经经过改进了,它允许使用更多,功能更强大的战斗过滤器, 包括为敌人和朋友自定义颜色,以及为自己和他人自定义过滤器。
General
综合
• The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
撒塔斯的联合力量已经对Quel’Danas岛发起了攻击,在太阳井和周围区域得和凯尔萨斯和军团的势力对抗。现在玩家可以获得Shattered Sun Offensive的声望,并可以参加一系列新的日常任务。
• A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
一个时光守护者的代表NPC已经出现在了撒塔斯城的世界尽头小酒馆。拥有好的阵营的玩家可以轻易传送到时光之穴。
• Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
人物现在可以保留天赋法术等级,所以当他们重新配置天赋时,不需要从训练师处重新学习法术。
• Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
法术急速:法术急速现在可以降低法术的冷却时间,最低可以降到1秒。该变化不适用于近战和远程技能。
• Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
通过物品施法的法术:原来许多通过物品来施法的法术好像是按照物品的等级来施法的。现在大多数将按照玩家的等级来施法,并给他们躲闪,被打断或者被抵抗的合理几率。
• Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
韧性:现在可以降低最大的抽魔效果,其数值和降低暴击伤害力一样。工具提示(Tooltip)据此进行了修改。
• Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
以精神为基础的法力回复:这个系统已被调整了,随着你智力的提高,你将从精神回复法力中获得更多的法力值。
• Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
武器技能:1—59级武器技能值获取更快。
• The Daily Quest limit has been increased to 25.
每日任务限制增至25
• The benefits of drinking out of combat have been delayed. It will now take five seconds before the full benefit of the mana regeneration will come into effect.
推迟了离开战斗喝水的时间,法力完全恢复现在需要5秒。
Racials
种族
• Find Treasure: This ability no longer deactivates upon death.
寻找宝藏:这种能力不再在死亡状态时撤销
Druids
德鲁伊
• Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
强化了回复力:这种天赋能适当的影响生命绽放的最后治疗效果。
• Gift of Nature: This talent now properly affects the healing from Tranquility.
自然的天赋:这种天赋能适当影响宁静的治疗效果。
• Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
虫群:像其他治疗和伤害效果一样,现在降低了施放低等级法术的效果。
• Lacerate: This ability now deals additional damage based on the attack power of the Druid.
割裂:这个技能现在从德鲁伊的攻击强度获得额外的伤害加成。
• Lifebloom healing coefficient has been reduced.
生命绽放的治疗效果降低了。
• Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.
裂伤形态(熊)从1.0秒公共冷却时间上升到1.5秒公共冷却时间。
• Many shapeshift form tooltips have been updated to be consistent with each other.
很多形态工具提示的更新要彼此一致。
• Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
自然完美:这种能力在坐着暴击时不再起作用。另外它现在被微妙的天赋影响,将伤害力从1/3/5%.降低到2/3/4%,
• Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.
治疗本能增强你的治疗法术到敏捷度的50/100%。在猫形态下,你得到的治疗攻击强度增加10/20%
• When a Druid in cat form casts Pounce it will now properly animate.
当一个德鲁伊在猫形态施放突袭时将触发正确的动画效果。
Hunter
猎人
• Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
在自动射击时装备一个投掷武器将不再导致射击的动画流出。
• Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
以前施放闪光弹其它玩家看不到,现在可以看到了。
• Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
猎人的印记:高等级的猎人印记可以覆盖由没有天赋猎人投放的猎人印记。
• Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
提高治疗宠物有50/100%几率(原来是15/50%)出去诅咒,疾病,魔法,中毒效果。
• The stamina tooltip for hunter pets will now display the proper health increase.
猎人宠物的耐力栏现在将显示正确增加的生命值数值。
• Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
如果猎人背对他们的目标,投放瞄准射击或稳固设计时,他们不再需要转过身来。
Mages
法师
• Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
奥术爆发:这种法术的有效伤害区域增加了近50%
• Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
奥术充沛现在将护甲从50%提高到和你的智能100%相同的水平。
• Blink, Slow, and Spellsteal have all had their mana cost reduced.
闪现,减速和法术偷取都会降低他们的法力。
• Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
使用火焰防护和冰霜防护低级法术将得到和使用治疗术一样的惩罚/减成
• Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
刺骨:当冰系法术被反射到施法者身上时,现在刺骨可能触发了。
• Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
寒冰护体:低级寒冰护体现在将得到和使用治疗术一样的惩罚/减成
• Icy Veins no longer stacks with Bloodlust/Heroism.
冰冷血脉天赋不再与嗜血术/英勇叠加。
• Improved FireWard has become Molten Shields.
提高了的火焰防护成为了熔解盾。
• New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
新的天赋:熔解盾激活时可以是火焰防护有10/20% 的几率将火焰法术反射。
• Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.
极效冰霜:这个天赋现在可以正确地增加霜甲术的移动减速效果,但不能增加攻击速度减速效果。
• Spellsteal will no longer overwrite a longer duration buff.
法术偷取将不会覆盖一个更长的时间BUFF。
Paladins
圣骑士
• Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
复仇者之盾,神圣壁垒和神圣震击:这些法术的低等级法术的施放将和其他治疗或者伤害法术一样获得惩罚值。
• Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
神圣启发:从这个天赋获得的法力回复将不再有几率引起其他的触发效果。
• Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
神圣震击:这种法术的治疗,伤害及法力消耗都已经增加了。
• Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
十字军审判:
当有很多圣骑士审判时,两个不同等级的十字军审判图标不可能同时出现。
• Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
智慧审判:曾经一些技能(比如寒冰箭)无法从这个审判上获得法力值,现在已经被修正了。
• Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
抗性光环:同一军队的两个圣骑士激活两个相同的抗性光环这种现象不再发生。
• Righteous Defense: This spell will now always be castable on friendly npcs.
正义的防御:法术总在友好的npcs上施放
• Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
血印:这种能力不再会使印记激活的圣骑士的法力倒退。
• Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
超度亡灵(等级3):这种法力再次起作用并重命名为“Turn Evil”。它现在不仅可以超度恶魔也可以超度亡灵。超度邪恶旨在消灭回归,在PVP中持续时间是10秒。
Priests
,牧师
• Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
惩戒不再迷失目标,但是现在能2秒钟就很快投射和定身。
• Fear Ward is now usable while in Shadow form.
现在,恐惧结界可以在暗影形态下施放。
• Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
意志专注天赋减免的伤害值由1/3/5%降低到2/3/4%。
• Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
心灵专注:消耗心灵专注现在可以施放责罚。另外,星辰碎片不再消耗心灵专注。
• Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.
法力灌注:给目标灌注法力,将他们的法力速度在15秒增加20%。
• Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
真言术:盾:这些低等级法术施放将和其他治疗害法术一样获得惩罚值。
• Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
愈合祷言:这个法术现在将从离开或者进入一个副本,转换大陆,或者离开游戏的玩家身上消失
• Reflective Shield: The reactive damage from this talent no longer breaks crowd control affects which break on taking damage.
反射护盾:这个天赋激活的伤害不再打断因为受到伤害而中断的控制技能 (反射的伤害从目标身上不在打断控制效果)
Shadowguard: No longer consumes the charge of Inner Focus when triggered.
暗影守护:触发时不再消耗心灵专注。
• Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
无声消退:这个天赋现在作用于圣光涌动,能量灌注,灵感,精神牵引,昏厥,漂浮术,束缚亡灵,虚弱之触,虚弱妖术和希望印记。
• Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
虚弱之触:触发时不再消耗心灵专注。即使当有虚弱之触的牧师被沉默或者昏迷时,它也会触发。
• Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
吸血鬼之触:这个法术低等级的施放将像其他治疗或者伤害法术一样获得正确的惩罚值
Rogues
盗贼
• Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
这些技能在潜行时可以使用,不会打断潜行,他们和消失一起使用时,其施放不会打断消失。
• Cheat Death: A combat log message will now show when this ability activates and now has an animation.
诈死:当技能触发时将会显示在战斗记录信息中,并且有动画。
• Improved Backstab is now called Puncturing Wounds.
背刺现在叫穿刺伤。
• Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
穿刺伤能增加了你的暴击几率,背刺增加了10/20/30%。致残技能的重击几率增加了5/10/15%.
• Improved Sprint: This ability will now always remove Entangling Roots.
强化精力:这个技能现在移除定身。